Tekken Jargon

You go to a tekken forum and ask people for some strategies and ended up confused because we speak alien... (Weird nerds we are huh...) Anyway, I don't know what kind of alien language we're saying but at least this mini Tekken/Urban Dictionary might help you understand some of it...

(Reference from Tiexandria's Tekken Jargon. Used and modified with permission. Updated continually.)

Q

 * Q4T/QFT - "quoted for truth"

R

 * RB - "rock bottom", a move done by King


 * recovery - time required before the animation of a move ends before the character is allowed to do another move


 * reversal - a maneuver that enables you to grab an opponent's appendage during his move and do a fancy throw animation to hurt your opponent

S

 * sabaki - a move that auto-reverses certain attacks during its animation


 * safe - a move that will not yield free hits when it is blocked


 * scrub(s) - 1 - tekken players who are not really that good but think they are good - 2 - sore losers - 3 - complete assholes 4 - a term commonly used by players in referrence to less experienced players and/or players with a somewhat narrow minded fighting style


 * set-up - a series of moves that are designed to confuse and guide your opponent into doing exactly what you want them to do, usually to get them to be vulnerable to launchers or powerful moves


 * slam - see [spike]


 * sloth sweep - another name used for Marduk's 'Gator Sweep'


 * snakedash - is a sway~sidestep type move commonly done by characters who can sway with qcb


 * SOB - 1 - safe on block - 2 - "son of a bitch"


 * SOCAL - "Southern California"


 * spam - 1 - to repeat again and again - 2 - junk/litter - 3 - to do unnecessary things


 * spike - to do a downward attack in a juggle that puts your opponent down in the ground with force, preventing them to techroll. Different from [bound]
 * splat - see [wall splat]


 * STFU - 1 - "shut the fuck up" - 2 - another name used for Nina's 'Shut Up'


 * sticky - a status that a thread achieves when it is considered by the moderators as very important


 * superman throw - another name used for Asuka's 'Falling Rain'

T

 * t(number) - refers to "Tekken" while the number tells which version


 * taste the rainbow - another name used for Paul's 'Dragon Thunderbolt Palm'


 * tauntdash - is Bryan's taunt~f, taunt~f


 * TC - "technically crouching"


 * tech catch - a juggles situation/set-up designed and guaranteed to re-launch your opponent and/or give you free damage if they tech-roll, usually involves ending your juggle early
 * tech trap - 1 - a mixup forced upon the opponent as they tech-roll, taking advantage of the fact that they can only block and so you have an essentially free mid/low mixup - 2 - sometimes used in the definition of [tech catch]


 * tech roll - 1 - special moves done by players when hit by certain moves, which may decrease damage or change the properties of the assaulting move - 2 - is when you hit a button right as you land and your character rolls up (if you hit punches) or down (if you hit kicks)


 * tenstring - a term that refers to tekken characters' ten-hit combos


 * thread - the inner part of the forum, where the posts are visible
 * tier - a ranking system for characters, moves and players that is unofficial, but is generally agreed upon players or may depend upon one's own opinion, may be used in conjunction with other words such as "low-tier", "upper-tier", "god-tier", etc.


 * TP - "twin pistons", a move done by Kazuya, Heihachi and Devil Jin
 * train - another name used for Armor King's 'Black Shoulder'


 * TS - 1 - "tombstone", a move done by King - 2 - "throw shift" - 3 - "technically standing"


 * TTT - "Tekken Tag Tournament"
 * turtle - a way of playing tekken that uses defensive tactics to the extreme


 * TZ - "Tekken Zaibatsu"

U

 * UB - "unblockable"

V

 * VTSC - "Vale Tudo Stance Cancel"

W

 * wake-up - see [okizeme]


 * wake-up game - see [okizeme]


 * wall carry - moves or series of moves usually in a juggle designed to bring the opposing player nearer to the wall easily


 * wall jump - a special move done by all characters by pressing b,b,u/b against the wall, usually some fancy flip or attack


 * wall splat - occurs when a character "sticks" and gets stunned to the wall due to moves that drives him/her there or getting carried there


 * WD - "wave dash", crouch dashes done in succession


 * WEWGF - "wave dashed electric wind godfist", see [ewgf]


 * WEWHF - "wave dashed electric wind hookfist", see [ewhf]


 * wesley snipes - see [blade]


 * whiff - happens when a move hits nothing, not even a block


 * WM - "waning moon", a move done by Wang


 * woot - an expression of elation, happiness or admiration towards something


 * WTF - 1 - "wipe the floor", a move done by Nina - 2 - "what the fuck"

X

 * XMTS - "X Marks The Spot", a move done by Xiaoyu (ff 1+2, 1+2)


 * xtie - an abbreciation for the name of Christie

Y

 * yomi - the Japanese expression for mind games commonly used in gaming


 * Yoshi - an abbreviation for the name of Yoshimitsu

Symbols & Numbers

 * (random letters) - indicates that the forum user is either too mad or laughing too hard for him/her to type correctly
 * ">" - "is greater than", the thing that precedes the ">" is better than the thing that goes after the ">", may also be used in auccession, such as ">>>>>>"


 * "+(number)" - 1 - refers to frame advantage - 2 - another way of agreeing with with someone else's message


 * "-(number)" - refers to frame disadvantage


 * "1P" - means the first player's position, left side


 * "2P" - means the second player's position, right side