Tekken Tag 2

Tekken Tag Tournament 2
Welcome to Iron Fist Wiki's Tekken Tag Tournament 2! We know Tekken is already too complicated for our beer-infused brain and now, adding the new tag elements probably make this game the most deepest Tekken game yet. Good thing is, this resource/guide will be there to help you ease the pain.

NOTE: This guide is being updated as much as our life allows us to. But we gotta admit that with such enormous content that we can't guarantee everything will be right the first time. We still encourage you to go to Tekkenzaibatsu.com or your other Tekken-related sites where players will help you grow.

Legend and Jargon
You go to a tekken forum and ask people for some strategies and ended up confused because we speak "Tekkenese"... (Weird nerds we are huh...) Anyway, this links might help you understand some of it...


 * Legend


 * The Tekken/Urban Jargon

General Guide
Many pro players might say Tekken is complicated... and the truth is... YES, IT IS!

But even if these "complicated" game mechanics get a bit intimidating at first, don't let it hold you back from learning the game, cause these game mechanics is more intuitive than you might think. Those frames, crushing, netsu, and those numbers that look like equations in algebra you really despise, is easy to understand as long as you grasp the whole idea of the mechanics (which is, again, intuitive). The guide's objective is to introduce you to the ideas of the game mechanics and player techniques so you can easily apply them to your advantage.

Game Details

 * Game System and Controls

General Movement

 * Introduction: Know your stick!
 * Lesson 1: Walking, Jumping &amp; Crouching
 * Lesson 2: Sidestepping &amp; Sidewalking
 * Lesson 3: Backdashing & Backdash Cancelling
 * Lesson 4: Forward Dash &amp; Running
 * Lesson 5: Crouchdash & Sways
 * Lesson 6: Spacing & Whiff Punishing

Knowing your Attacks

 * Lesson 1: Strikes & Hit Ranges
 * Lesson 2: Poking & Doing Mixups
 * Lesson 3: Throws
 * Lesson 4: The Crush System

Defensive Tools

 * Lesson 1: Blocking & Guard Types
 * Lesson 2: Throw Breaking
 * Lesson 3: Parries & Reversals
 * Bonus Lesson: Chickening
 * Lesson 4: The Low Parry

Getting Up the Ground

 * Introduction: What is Okizeme?
 * Lesson 1: Techrolling
 * Lesson 2: Grounded Positions
 * Lesson 3: Options when Grounded

Frames What?

 * Intro: The Concept of Frames
 * Lesson 1: Block Punishing
 * Lesson 2: Counterhit Hunting
 * Lesson 3: Frame Traps

Combo System

 * Lesson 1: Launchers & Juggles
 * Lesson 2: The Bound System
 * Lesson 3: The Wall
 * Lesson 4: Stage Gimmicks
 * Lesson 5: Old Men's Advices to Launching

Tag System

 * Intro: How this Tag thing works
 * Lesson 1: Basic Tagging
 * Lesson 2: The Netsu System
 * Lesson 3: Tag Throws
 * Lesson 4: Tag Combos
 * Lesson 5: Tag Assaults

Some other stuff you need to learn

 * Bonus Lesson: Backturned?
 * Bonus Lesson: Ki-Charge and Stuns
 * Bonus Lesson: Item Moves